<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="http://www.codeplex.com/rss.xsl"?><rss version="2.0"><channel><title>ferpect Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/ferpect/Wiki/View.aspx?title=Home</link><description>ferpect Wiki Rss Description</description><item><title>Updated Wiki: Home</title><link>http://ferpect.codeplex.com/Wiki/View.aspx?title=Home&amp;version=7</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ferpect is a technology sample illustrating how to integrate XNA Framework 3.0 game components with the visual designers in Visual Studio.&lt;br /&gt;&lt;br /&gt;Visual Studio and the .NET Framework include a rich and extensible infrastructure to support visual programming. Ferpect shows how to define&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Current Status&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;April 2009&lt;/i&gt;:&lt;br /&gt;I've upgraded the solutions and projects to support VS 2008 and XNA Framework 3.0. The assembly versions have been updated as well, to version 1.1, because they now depend on XNA Framework 3.0. Other than that, it's still a proof-of-concept and not a complete solution.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;October 2008&lt;/i&gt;:&lt;br /&gt;This project provides a proof-of-concept, and does not build a ready-to-use component library. It may be of interest to tools developers, as a reference for building designers of their own. The only component with visual designer support is MenuScreen, and even that requires tedious manual setup to enable most of its features.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Using the Source Code&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;To configure your environment to build and debug the source code, please follow the &lt;a href="http://ferpect.codeplex.com/Wiki/View.aspx?title=getting%20started"&gt;getting started&lt;/a&gt; instructions.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Project Information&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;This project is a miserable failure at an attempt to distract me from my day job working on XNA Game Studio. As soon as I had something &lt;i&gt;runnable&lt;/i&gt;, I posted screenshots to my blog to show it off. Immediately, traffic to my blog picked up about 10,000% and I got a lot of requests for source code. I pretty firmly believe that the source code for this project does not explain much on its own, so I started a series of blog posts to explain it instead.&lt;br /&gt;&lt;br /&gt;While writing the blog entries, the code itself didn't progress much beyond runnable state. It's not demoable; it's not pretty.&lt;br /&gt;&lt;br /&gt;The blog posts are the only documentation I have at the moment, save for the &lt;a href="http://ferpect.codeplex.com/Wiki/View.aspx?title=getting%20started"&gt;getting started&lt;/a&gt; page.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!253.entry" class="externalLink"&gt;Game State Management for N00bs Like Me&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!261.entry" class="externalLink"&gt;Going Somewhere? Menu Navigation Woes.&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!265.entry" class="externalLink"&gt;Compelling Design-Time Experiences in an XNA Game Studio-Based Designer&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!283.entry" class="externalLink"&gt;Making a Designer of Your Own - A Starter Course&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!286.entry" class="externalLink"&gt;Making a Designer of Your Own - House Salad&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!301.entry" class="externalLink"&gt;Managed Designer Resources: The Restaurant Supply Store&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!314.entry" class="externalLink"&gt;Making a Designer of Your Own - Soup Stock&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://badcorporatelogo.spaces.live.com/blog/cns!43EB71B104A2D711!323.entry" class="externalLink"&gt;Making a Designer of Your Own - Mixing and Folding&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;</description><author>BadCorporateLogo</author><pubDate>Fri, 17 Apr 2009 02:14:52 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090417021452A</guid></item></channel></rss>